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Visualize a sparse matrix using Python Turtle graphics

Solutons:


What does the problem mean by (rows-1, columns-1)?

This is tied up with your mysterious m variable and the order() function you left undefined. Let’s proceed anyway. We can see from the matrix() function we’re dealing with a square matrix but let’s not even assume that. Within the sparse_matrix() function, we can figure out rows and columns by doing:

rows = len(sparse_matrix)
columns = len(sparse_matrix[0])

Along with checking that rows isn’t zero.

How do I show the sparse matrix on turtle?

Your sparse_matrix() function isn’t using turtle_object appropriately — we don’t want to store it, we want to ask it to draw things. And this function probably shouldn’t return anything. I’m guessing it should look something like:

def showMatrix(turtle_object, sparse_matrix):
    rows = len(sparse_matrix)

    if rows == 0:
        return

    columns = len(sparse_matrix[0])

    turtle_object.penup()

    for r in range(rows):
        for c in range(columns):
            if sparse_matrix[r][c] != 0:
                turtle_object.goto(c, r)
                turtle_object.dot(dot_size, "red")

Where dot_size is 1 for now. Wrapping this in some turtle code:

from turtle import Screen, Turtle

# ...

m = 6

screen = Screen()

dot_size = 1

yertle = Turtle(visible=False)

mat = matrix(order(m), 0)
sparse_matrix(mat, order(m / 2), 1)

showMatrix(yertle, mat)

screen.mainloop()

We get an unsatisfactory graph:

enter image description here

As everything is too small and needs to be scaled up.

I’m not sure how to use screen.setworldcoordinates()

Rather than add a scaling factor directly to our graphing code, we can use turtle’s own setworldcoordinates() to bend the window to our graph limits:

screen.setworldcoordinates(0, 0, order(m), order(m))

dot_size = screen.window_width() / order(m)

This gives us something a little more visually satisfying:

enter image description here

I hope this rough sketch gets you moving in the right direction.

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